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https://w.atwiki.jp/vocaloidenglishlyric/pages/1209.html
【Tags Luka Yashoku-P tS S】 Original Music title Starting Faraway Romaji music title Starting Faraway Music Lyrics written, Voice edited by 夢永美朱 (Yumenaga Miaka) / 夜色P (Yashoku-P) Music arranged by 夢永美朱 (Yumenaga Miaka) / 夜色P (Yashoku-P) Singer(s) 巡音ルカ (Megurine Luka) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): As a ray of light shines into the darkness in which I m imprisoned, my watch that has stopped starts to move again. The voice that s calling me cuts the chains tying around me loose, and a new story is now beginning. There is one thing in my memory that I used to yearn for, and now it s coming back as my dream after I ve become showered in light. I am alive, and now over the expanse of this world, I will spread my wings and soar. The things that haven t been visible are now crisp and clear. I saw a message delivered to me. Someone out there needs me, so I shall stand up. Because you need my voice, I ll be heading your way right now. As a ray of light shines into the darkness in which I m imprisoned, my watch that has stopped starts to move again. The voice that s calling gradually awakens me. Now I ll say goodbye to my detestable past and move towards the future. I, once knocked down by my lonely self, denied my very existence and considered myself a mere corpse. I made everyone and everything my enemy and gave up on myself. Now I have driven away that darkness and managed to start walking again. Just what do I like and what do I wish to do for it? I saw the question asking me for an answer. Even if I make up a random reason, the answer won t just reveal itself. But if I keep on walking down my path, I will know the answer someday. The person on my cellphone s wallpaper is the one I admire. She was probably also the person who showed me the path I should take. Although it is very easy to dwell on one s past, I will delete everything until only my future remains. [Are you...calling for me...? Who are you?] [Thank you for coming at last.] The person I admire appeared in my dream that day. When that person had touched the arms of my stopped watch and made them move clockwise with her finger, I began moving as well. That is how I have been living from that moment up to this point. Now I have become just like that person, and I sing so that I can make other people s stopped watches move again, too. There is, without a doubt, more than one way to convey my thoughts, and it is happening now, starting faraway from me to you. Romaji lyrics (transliterated by animeyay): tozasareta kurayami no naka ni sashikomu hikari tomatta mama no watashi no tokei ga ugokihajimeru watashi o yonde iru sono koe ga watashi o shibaritsukeru kusari o tachikitte hajimaru atarashii monogatari kioku ni nokotte iru zutto nozonde ta koto yomigaetta futatabi terasareta watashi no mita yume watashi wa ikite iru yo, ima kono sekai no naka tsubasa o hirogete tobimawatte iru ima made miete inai koto ga ima wa hakkiri to miete iru yo watashi no moto ni todokerareta message mita dareka ga watashi no koto hitsuyou to shite iru, dakara tachiagaru kono koe ga iru no ne, ima sugu soko ni iku wa tozasareta kurayami no naka ni sashikomu hikari tomatta mama no watashi no tokei ga ugokihajimeru watashi o yonde iru sono koe ga watashi o mezamesaseru imawashii kako ni Say good bye mirai e ugokidasou kodoku na jibun ni uchinomesareta watashi wa sonzai sura hitei shite shikabane to kimetsukete ita subete o teki ni mawashite jibou-jiki ni natta sono yami o haratte futatabi ayunda watashi wa nani o suki ni natte sono tame ni nani o shitai no ka? watashi ni kotae o motomete kuru Question mita riyuu o muriyari motomete mo kesshite kotae wa dete konai sore wa hitasura michi o ayumeba itsuka wakaru keitai no machiuke ni utsuru akogare no hito watashi no michi o shimeshita no wa kitto sono hito ka mo ne kienai kako ni shibarareru no wa totemo kantan da kedo sonna mono wa zenbu Delete aru no wa mirai dake sa [watashi o...yonde ru...? dare?] [yoku, kite kureta wa ne] ano hi yume no naka ni dete kita watashi no akogare no ano hito watashi no tomatta tokei no hari ni fure yubi de migimawari ni ugokashi soshite watashi wa ugokidashita soshite ima no watashi kou shite ikite iru n da ima watashi wa sono hito to onaji sugata ni nari betsu no tomatta tokei o ugokasu tame ni utau no omoi o tsutaeru shudan wa kesshite hitotsu dake ja nai soshite motarasu yo watashi kara anata e Starting Faraway [Yashoku-P, YashokuP, Yumenaga Miaka]
https://w.atwiki.jp/touhoukashi/pages/725.html
【登録タグ F Innocent Key witch 曲 東方セレブ 虎柄の毘沙門天 魔界地方都市エソテリア】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/lagr00/pages/23.html
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http //enjoo.com/rakugo/pasokon/ga_ojin_01.html ヴァーチャファイター4 ファミ通.com ゲーム-祝・初心者脱出!! ~『バーチャファイター4』上達への道~ index http //www.famitsu.com/game/column/mkII_vir/index.html バーチャファイター4会議室 http //pumopumo.com/ VF4「OVER-WEIGHT」 http //www.freesia-net.co.jp/vf4/html/frame.htm 過去ログ倉庫@VF4BBS http //isweb29.infoseek.co.jp/play/vf4/sarah/ 極 ~kiwami~ http //www.interq.or.jp/silver/choakira/ デイリーVF4 http //www.joy.hi-ho.ne.jp/d13492/ スカイ王国 http //www.sky-wing.com/~sky/vf/ サラ!サラ!サラ! http //www.ne.jp/asahi/cg/sarakona/vf4.html サラ http //www3.yomogi.or.jp/h-moku/sarah-top.htm ゲームセンターダイオウ http //www.daioh.com/ キャサ夫のアーケード 家庭用ゲームファンの為のページ http //www2.gol.com/users/yac/ のーざんらいと http //homepage2.nifty.com/MOE/ こちらリオン・ラファールの会です。ご愛顧よろしく(・∀・) http //www.h3.dion.ne.jp/~makiroon/ おつかれサマー♪[魔法のiらんど] http //ip.tosp.co.jp/i.asp?i=vf4baka Virtua Fighter 4 the official website http //www.sega-am2.co.jp/vf4/ Virtua Fighter 4 Fan Page http //homepage3.nifty.com/taka-san/vf4/ VF4BBS http //isweb29.infoseek.co.jp/play/vf4/cgi-bin/vf4/ Reconquista~サラねばならない~ http //www.angelfire.com/dc/judie2001/ dlmaniax http //homepage1.nifty.com/noise/vf4.htm B-Room 雛鳥の囀 攻略 http //homepage1.nifty.com/ryuuichi/kouryaku/hinah.htm 殻の中の小鳥 http //www2.gol.com/users/mg/K-KARAKOTO.htm 攻略 http //www2.ocn.ne.jp/~broom/capture.htm STUDiO B-ROOM s HOMEPAGE http //www2.raidway.ne.jp/~b_room/ hw_hint_top http //www2.raidway.ne.jp/~b_room/software/hina_win/hw_hint/hw_hint0.html HINADORI NO SAEZURI top page http //www.733x.com/hina/hinatop.html アトリエ 海賊船あゆ号(仮) http //www.hotweb.or.jp/iwashi/ 掘り出し物 http //seraph.mistyhill.org/game/lilie/horidashi.html リリーのアトリエファン(攻略・各種情報) http //www.h3.dion.ne.jp/~ge-iro/riri/ リリーのアトリエ2 http //www.fsinet.or.jp/~sabo/game/lili/lili.htm リリーのアトリエ http //seraph.mistyhill.org/game/lilie/ ピコりん研究所 http //www5a.biglobe.ne.jp/~maruni/pikorin/lilie_data.html みすてるれーべん http //www.lilie.jp/ ●マリー・ゲームデータ● http //www.31rsm.ne.jp/~sala/alchemy/data/marie/index.html Alchimistの玉子 http //isogais.com/elfir/ ダビつく ダビつく攻略の館 http //takaryu.pobox.ne.jp/dabitsuku/ RPG 総 合 R P G 情 報 局 ~ R P G 徹 底 攻 略 サ イ ト ~ http //rpg-center.net/ タクティクスオウガ データベース http //member.nifty.ne.jp/Shootingstar/TO/TODB.html スクウェア、2001年にeコマースに参入。FINAL FANTASY IX、X、XI一挙公開、XIはオンラインゲームに! http //www.watch.impress.co.jp/pc/docs/article/20000131/square.htm コンピュータゲーム年代記 http //web.kyoto-inet.or.jp/people/misty/ コンピュータゲームに関する小論 http //www2.ocn.ne.jp/~rulue/ RPG Data Library http //www.rpgdl.org/ Let s enjoy DQ7! http //ww4.tiki.ne.jp/~le-on/ FINAL FANTASY XI http //ff.obi.ne.jp/ff11.htm FINAL FANTASY XI offi http //www.playonline.com/ff11/home/index.html WE 名鑑作ろうぜ! ■ WEYS.NET ■ WINNING VILLAGE - Capture - ウイニングイレブン6 QoD Quest of D The Official website Quest of D 取扱説明書 QoDヌルスレ住人板 アヴァロンの鍵 THE KEY OF AVALON Yahoo!テレビ http //www.forest.impress.co.jp/article/2007/06/27/autohotkey.html
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大見出し 2008年・年間スケジュール Gmail1(super) Gmail2(wiki8484) Twitter Twitter(wiki84x) 株羅針盤HP 株羅針盤サポート 株羅針盤text Excelで 検索サイト Google Yahoo Microsoft 百度 NAVER Twitter Hunch 新聞・情報誌 日経Needs nikkei4946.com 日経金融新聞 日経産業新聞 日経BP 日本経済新聞 読売新聞 朝日新聞 くらべる新聞 日経ベリタス スマートチャート まぐまぐニュース モーサテ マーケット情報 東京証券取引所 ジャスダック証券取引所 東山経済研究所 釣り人-海へ お気楽コンテンツ 早見雄二郎の特ダネ株式ニュース NOBLE みんなの株式-SNS Pan Rolling Asset Alive 株式新聞 株Farm 田中義博法則 藤本 Bloomberg e-kawase 為替(岡安盛雄) FX-Podcast トウキョウフォレックスニュース 株勉強部屋 やってはいけない 一目均衡表 騰落レシオ GC_OPTICAST 株式市場Blob ズバ株80 ^VIX指数 ストックボイス iTrust 羅針盤 Excelで株 伊藤洋一 モーサテ フィルモア ニッケルチャート 株入門 My_HP My_Yahoo! MY_HP_ジオログ MY_HP(山) MY_HP(携帯) YahooBB! My_Blob My_HP(情報) My_HP(RUBY CGI) @PAGES管理画面 金融機関HP E*Trade Joinvest Kab.com 野村 放送 ラジオ日経 Gyao ------ ------ 調査 MySQL SQL sql ブロードバンド速度測定 レシピ CookPad E-recipe Yahooレシピ NHKみんなの料理 食材 @nifty会員サポート 健康 健康管理Go! 基礎代謝を高める99技法 あすけん カロリー計算 暮しと生活ガイド 4群点数法 TV 伊藤家ランド Yahoo伊藤家 ためしてガッテン 医療・福祉等 産業機械健康保険組合 保険福祉事務所 大和市立図書館 大和市
https://w.atwiki.jp/touhoukashi/pages/5136.html
【登録タグ M M other あやぽんず* 上海紅茶館 ~ Chinese Tea 森羅万象】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/hmiku/pages/24782.html
【登録タグ 2012年 E 初音ミク 巡音ルカ 曲 頑なP】 作詞:頑なP 作曲:頑なP 編曲:頑なP 唄:巡音ルカ、初音ミクV3 English(セルフカバー) 曲紹介 エレクトロハウスみたいなのに挑戦してみました 2013年9月27日には初音ミクV3 Englishを使用したセルフカバーver.が投稿された。 歌詞 Did you understand what I felt my heart? Could I cleanly leave anything for you? The sun will rise It'll not make me sad... Uh yeah So I close my eyes to erase my story with a tiny hope And I stop crying over I'm just counting down Start a show time My die is cast now Touch my sure soul breathing and bleeding Stop thinking, baby As I catch my breath I lose control My body getting cold that may move no more Don't look back got one new direction No Cause that's just how I do You will surely grieve to know "I have gone" Though I'm infidelity, please pray for me Heaven may be calm Things ain't what they used to be there So I close my eyes to erase my story with a tiny hope And I stop crying over I'm just counting down Start a show time My die is cast now Touch my sure soul breathing and bleeding Stop thinking, baby As I catch my breath I lose control My body getting cold that may move no more Don't look back got one new direction No Cause that's just how I do Stop crying over I'm just counting down Start a show time My die is cast now Touch my sure soul breathing and bleeding Stop thinking, baby As I catch my breath I lose control My body getting cold that may move no more Don't look back got one new direction No Cause that's just how I do コメント これまた懐かしい曲を………((乙 -- 名無しさん (2013-03-13 22 10 16) この曲大好き -- 名無しさん (2014-12-13 22 03 17) 歌詞見にきたけど切ないな… -- 名無しさん (2018-11-14 15 23 11) 10年前に聴いていました。久々に聴いて涙腺が緩みました。 -- 名無しさん (2024-02-10 22 33 22) 名前 コメント
https://w.atwiki.jp/warband/pages/499.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/mrfrtech/pages/33.html
Market Analysis The global Online Sports Betting Market is predicted to increase at a cagr of 13.6%, from USD 24,988.4 million in 2019 to USD 59,530.7 million by the forecast period. The global online sports betting market is expanding due to increased demand for sports, which is essential for reaching development goals. In a number of geographical, cultural, and political contexts, sport can play an important role in promoting societal integration and economic prosperity. Sports impact on social capital, culture, trust, and crime can help with increasing capital accumulation, thereby improving and strengthening market functioning. All these outcomes further reinforce each other to grow the market. Furthermore, participating in sports allows players to live longer and healthier lives. The global E-Sports market has been expanding in recent years, with an increasing number of players participating as competitors or spectators. The modern sports-only websites are now growing in popularity just like the traditional sports betting website, now offer chances to bet on events and tournaments, similar to how many people bet on E-Sports. The major growth factor of such market share would be the increasing sports demand and rising demand for e-Sports activities. The online sports betting market is seeing an increase in growth due to rising digital innovation. However, due to Government prohibitions, some nations are expected to put some restrain in the global market expansion. Then again, the enhancement of digital innovation through advanced programming and technological use can bring more opportunities in the global market due to high-quality games. COVID-19 Impact on the Worldwide Online Sports Betting Market The spread of new coronavirus has impacted numerous industries, including manufacturing, from raw material production to final product distribution. On the other hand, in order to track the spread of a deadly virus, governments around the world imposed restrictions on a variety of sporting activities. Scheduled events including the English Premier League, Serie A in Italy, La Liga in Spain, Super Lig in Turkey, and Major League Soccer in the United States were canceled or postponed due to a rise in the number of COVID-19 cases globally. Some organizations prefer to reschedule events in order to decrease expenditure losses, such as the Belgian Cup final, which was initially slated for March 2020 but was moved to August 1st. Another case in point is the African Nations Championship 2020 competition, which was scheduled to take place in Cameroon in April 2020 but has been postponed until further notice. Since governments imposed lockdowns to contain and monitor the spread of the fatal virus, a sizable percentage of the workforce has been instructed to remain indoors, resulting in a surge in demand for virtual entertainment and media. Microsoft, for instance, announced a large rise in multiplayer participation in March and April 2020. Furthermore, when physical venues stayed closed to prevent the spread of the virus, online casino gaming and fantasy sports betting grew by more than 30%. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8641 Market Segmentation The global online sports betting market is classified into various segments based on sports type, by type, by application. Moreover, on the basis of sports type, the online sports betting market is bifurcated into football, cricket, tennis, baseball, volleyball, basketball, hockey, horse riding, boxing, golf, racing, and many others. Further, the football segment is sub-segments into FIFA, Premier League, UEA/EURO, and others. The market analysis report suggests that the FIFA segment has registered for acquiring the largest market value in the preview period and increasing at a CAGR of 125 in the forecast period. According to the by Type segment, the online sports betting market is classified into line-in-play, fixed old betting, daily fantasy, e-sports, exchange betting, spread betting, and others. The online sports betting market is again segregated into web-based and mobile-based based on the application segment. Regional Analysis According to the global market analysis report, the regional bifurcation of the online sports betting market includes North America, Europe, Asia-Pacific, and the rest of the world. Moreover, the market study also states that Europe has dominated the online sports betting market in the preview years and is expected to grow at a CAGR of 12.1%. The driving factor would be the increasing zeal of watching sports with the advancement of innovative game formats and gaming modes. However, during the forecast period, the North American market is predicted to grow at the fastest rate of 15.8%. Key Players Notable players in the worldwide online sports betting market include 888 Holdings PLC (UK), Flutter Entertainment PLC (UK), Bet365 Group Ltd (UK), Fortuna Entertainment Group (Netherlands), Churchill Downs Incorporated (US), Entain PLC (UK), DraftKings (US), Betsson AB (Sweden), Betfred Ltd (UK), Webis Holdings PLC (Isle of Man), Kindred Group PLC (Malta), Sportech PLC (UK), BetAmerica (US), HKJC Football Betting Limited (Hong Kong), and Megapari (Cyprus). Industry Updates In April 2019, Betfred made the debut of its American Sports betting platform at Betting on Sports America 2019 at Meadowlands, New Jersey. In January 2022, Inspired, one of the leading B2B gaming content providers, announced to have acquired Sportech Lotteries, Inc., a subsidiary of Sportech PLC. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/online-gambling-market-8641 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) Voice Assistant Market** https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
https://w.atwiki.jp/vocaloidenglishlyric/pages/1216.html
【Tags OSTER project Rin tA tF K】 Original Music title 狐ノ嫁入リ English music title A Fox s Wedding Romaji music title Kitsune no Yomeiri Music Lyrics written, Voice edited by OSTER project Music arranged by OSTER project Singer(s) 鏡音リン (Kagamine Rin) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): Standing in a violent downpour, a fox was waiting for a man. While my bosom is on fire from the dream in that one summer night, my heart is stirred up by my paranoia. Maybe it is because of my beastly nature, my body, submitting to the sweet nectar, is consumed with passion, and tonight, once again, I m staring intently at the waning moon. In order to obliterate with my own hands the things that are separating the two worlds, I m willing to change even my current appearance which I see on the reflective water surface. If everything should end after the sudden rain, then I will weep, weep, and still weep. When my tears have collected into a huge lake, will you let yourself drown in it? The dusk of the dreary autumn gradually changes into drifting snow. My thoughts for you are also piling up. One glance, I just want to take one glance at you. While trying to calm down my restless heart, I quickly run through the darkness in order to have a brief date with you. Because of the gloominess of our farewells, my tears have soaked up my pillow more times than the number of tricks[2] I played on others while wearing my plum flower hairpins. Even if everything should end after the sudden rain, I will love, love, and still love you. When I have crossed over thousands of miles of mountains, will you love me? As I try to fight against my fate, in a spring night, when I m weaving out a love song, I see another woman s figure standing before my beloved while he is smiling. Even if I m nothing more than a passing rain to you, I love you, love you, and am getting tired. If I cannot win by trying to outfox her, then you and I should rather just pass through the dock of the Sanzu River[3], and together join the hungry ghouls there. Even if you re only a skull, I ll still love you. This shall be my wedding. Once I m done with the blood bath, I shall immediately come for you. [Translation notes] [1] The Japanese phrase "kitsune no yomeiri", literally "a fox s wedding", actually refers to the phenomenon of sunshower. This is why "rain" is frequently referenced within the song. [2] In Japanese folklore, foxes (kitsune), just like raccoon dogs (tanuki), are said to be mischievous tricksters who often deceive/trick humans with their magic tricks. [3] The Sanzu River is the Japanese equivalent of River Styx. Romaji lyrics (transliterated by animeyay): ame ga furishikiru naka kitsune wa, otoko o matte ita. toaru natsu no yo no yume ni hidoku mune o yakarete wa kokoro kakimidasareru paranoia kemono yue no shoubun ka amai mitsu ni juujun na kono mi kogashi koyoi mo kagen no tsuki o niramu futatsu no yo o wakehedatsu mono kono te de kirikizamu tame ni mizukagami ni utsuru sugata sae mo kaete miseyou tooriame de owaru nara naite naite sore de mo naite ookina umi ni natta nara anata wa oborete kuremasu ka wabishiki aki no yuugure mo maichiru yuki e to utsurou haseru omoi no take mo furitsumoru hitome ima hitome yo to seku kokoro o nadamete wa tamayura no ouse e to ashibaya ni yami o kakeru ume no hana kanzashi ni shite utta shibai no kazu yori mo itomagoi no wabishisa ni ikudo mo makura nurasu tooriame de owaru to mo aishi aishi sore de mo aishi senri no yama mo koeta nara watashi o aishite kuremasu ka shukumei ni aragainagara koiuta tsumugu haru no yo ni itoshiki hito hohoemu sono saki ni onna no kage tooriame ni sugizu to mo aishi aishi aishitsukarete bakashiai ni katenu nara isso futari de sanzu no funaba o koete tomo ni gaki no seki ni irou ka sarekoube sae mo itoshii kore ga watashi no yomeiri. chishio no yuami sundara hodonaku mairimasu []
https://w.atwiki.jp/reiju/
H. Reiju Mihara, A Normative Economist H. Reiju Mihara, Summer 2006 H. Reiju Mihara, who has an Erdos number of 3 (via Erdos to A. L. Rubin to N. Brunner), is one of the four voting theorists (along with Condorcet, Borda, and Arrow) referred to in an article in The Why Files, a science education site founded as a project of the National Institute for Science Education. Mihara s works have been cited in books on various subjects, including social choice theory, mathematics, history of economics (cybernetics), and philosophy of science. Here is an example. Apparently, he needs more! Note Provided that you reasonably respect my rights, you are encouraged to make references and links to these pages (http //w.atwiki.jp/reiju/ and below). Some characters on this page will not appear correctly if your system cannot handle Japanese properly. In that case, just ignore them. (Even if they appear correctly, they are not likely to make sense to you unless you can read Japanese.) [リンクは大歓迎.] My previous site (http //www.cc.kagawa-u.ac.jp/~reiju/) has moved to the current site as well as an archive site (the latter consists mainly of pages not likely to be updated). Go to the front page (in Japanese; 日本語) [三原麗珠の日本語ページ; エッセイ,自己紹介,開設科目,開発教材,研究のためのリソースなど] Research Interests Fields Social Choice, Cooperative Game Theory, Mechanism Design, Economic Theory, Microeconomics, Normative Economics. Keywords Arrow's impossibility theorem, Turing computability, rank aggregation, simple games, Nakamura number. FAQs (research) answers some questions about Arrow s Theorem. You can find a precise statement of the theorem and a brief proof, too. When I m asked what my specialization is, I usually answer normative economics ---an area of economics (?) concerned with value judgments ("what is good?" or "what should be done?"). Since economics has "officially" been a value-free science (that is, it avoids value judgments), normative economics has conventionally adopted a certain trick. Instead of saying that a certain policy is good, it used to say "if your goal is such and such (this part contains value-judgments), then this policy works." Well...fine. But can economics really be value-free? Is it really important to be so? The fact is that in the conventional normative economics (usually called "welfare economics"), the "if" part (a performance criterion) has almost always been concerned with efficiency. (Economists say a certain situations "efficient" or "Pareto-optimal" if there is no alternative situation that is preferred by everybody.) Maybe we d better consider other criteria, too. Fortunately, social choice theory (or its descendant), traditionally a minor area in economics(?), offers many different criteria. These criteria include (i) whether the society treats individuals equally, (ii) whether information available in the society is efficiently used, (iii) whether the society adopts rules likely to be followed by many people (doesn t the society ignore individuals incentives to exploit the rules?), (iv) whether the society respects individual s freedom of choice? Choosing from these and other performance criteria, or deciding what criteria to emphasize, is an activity that cannot always be value-free. As I understand, normative economics (i) recognizes the impossibility of a value-free social science, but (ii) does not particularly view this impossibility negatively, and (iii) even positively gets involved with value judgments. Normative economics belongs to the intersection of several disciplines---including ethics and economics. Most of my work, however, is (and will probably be) rather mathematical, reflecting my training in Minnesota as an economic theorist. In particular, I adopt an axiomatic approach extensively used in social choice. My current research is concerned about information processing in social choice. Though it may not sound particularly normative, its intellectual background dates back to the debate on the possibility of socialism. In the debate, F.A. Hayek insisted that socialism would not work since it could not efficiently make use of dispersed information available to individuals. Although I do not think that is the most important reason for the failure of socialism, I think it is an important one. I applied theory of computation to examine possibility of centralized decision making. Academic Works Go to the page on researchmap. Presentations and Course Materials Invitation to a Course in Game Theory, Kagawa University. A three-minute talk based on an announcement made to a group of English speaking students at the University in June 2015. "Arrow s Impossibility Theorem and ways out of the impossibility" gives a ten-minute introduction to social choice theory. It also touches on some recent developments "King Solomon s Dilemma A simple solution" analyzes the Judgment of Solomon in the Old Testament. (My YouTube debut) Young 1994 Materials. A set of lecture notes for courses based on H. Peyton Young, Equity In Theory and Practice (Princeton University Press, Princeton, 1994). In the past, I got requests from the former political prisoner Marek Kaminski as well as the author H. P. Young. (You may also want to check, for example, Tayfun Sonmez s Game Theory, Lectures 11-14.) H. Reiju Mihara, Kagawa University Library 三原麗珠 香川大学 図書館